Furthermore one can swap and combine any skillset at level 10 and is no longer restricted to keep the initial basic skillset. ![]() Selected abilities within a given skillset can be reset at any time for a small fee, and skillsets can be changed by talking to a Skill Manager and paying a fee. Thus, even two players with the same three skillsets can play very differently if they select different abilities. ![]() This means that a player will not be able to select every abilities from each skillset. However, a player only gains 23 skill points by the max level of 50. Each tree contains 11 active and 5 passive abilities, for a total of 16 abilities in each skill tree. Inside a skillset one is not restricted to use every ability but can (upon unlocking the ability as available) choose which one to use and which not. In addition, the player must choose which skills/abilities from each tree to use. The combination of these three defines a character's class. During character creation a player will choose one of five basic skillsets (to ensure a new player has offensive abilities available), and will then choose another skillset at levels five and ten. Each skillset levels up independently (as you gain experience with a skillset new ablities are unlocked/available). ![]() A character's "class" in ArcheAge is composed of three out of 10 skillsets.
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